Mesa 17.3.4 Release Notes / January 15, 2018

Mesa 17.3.4 is a bug fix release which fixes bugs found since the 17.3.3 release.

Mesa 17.3.4 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation because compatibility contexts are not supported.

SHA256 checksums

2d3a4c3cbc995b3e192361dce710d8c749e046e7575aa1b7d8fc9e6b4df28f84  mesa-17.3.4.tar.gz
71f995e233bc5df1a0dd46c980d1720106e7f82f02d61c1ca50854b5e02590d0  mesa-17.3.4.tar.xz

New features

None

Bug fixes

  • Bug 90311 - Fail to build libglx with clang at linking stage
  • Bug 101442 - Piglit shaders@ssa@fs-if-def-else-break fails with sb but passes with R600_DEBUG=nosb
  • Bug 102435 - [skl,kbl] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset
  • Bug 103006 - [OpenGL CTS] [HSW] KHR-GL45.vertex_attrib_binding.basic-inputL-case1
  • Bug 103626 - [SNB] ES3-CTS.functional.shaders.precision
  • Bug 104163 - [GEN9+] 2-3% perf drop in GfxBench Manhattan 3.1 from “i965: Disable regular fast-clears (CCS_D) on gen9+”
  • Bug 104383 - [KBL] Intel GPU hang with firefox
  • Bug 104411 - [CCS] lemonbar-xft GPU hang
  • Bug 104487 - [KBL] portal2_linux GPU hang
  • Bug 104711 - [skl CCS] Oxenfree (unity engine game) hangs GPU
  • Bug 104741 - Graphic corruption for Android apps Telegram and KineMaster
  • Bug 104745 - HEVC VDPAU decoding broken on RX 460 with UVD Firmware v1.130
  • Bug 104818 - mesa fails to build on ia64

Changes

Andres Gomez (1):

  • i965: perform 2 uploads with dual slot *64*PASSTHRU formats on gen<8

Bas Nieuwenhuizen (10):

  • radv: Fix ordering issue in meta memory allocation failure path.
  • radv: Fix memory allocation failure path in compute resolve init.
  • radv: Fix freeing meta state if the device pipeline cache fails to allocate.
  • radv: Fix fragment resolve init memory allocation failure paths.
  • radv: Fix bufimage failure deallocation.
  • radv: Init variant entry with memset.
  • radv: Don’t allow 3d or 1d depth/stencil textures.
  • ac/nir: Use instance_rate_inputs per attribute, not per variable.
  • ac/nir: Use correct 32-bit component writemask for 64-bit SSBO stores.
  • ac/nir: Fix vector extraction if source vector has >4 elements.

Boyuan Zhang (2):

  • radeon/vcn: add and manage render picture list
  • radeon/uvd: add and manage render picture list

Chuck Atkins (1):

  • configure.ac: add missing llvm dependencies to .pc files

Dave Airlie (10):

  • r600/sb: fix a bug emitting ar load from a constant.
  • ac/nir: account for view index in the user sgpr allocation.
  • radv: add fs_key meta format support to resolve passes.
  • radv: don’t use hw resolve for integer image formats
  • radv: don’t use hw resolves for r16g16 norm formats.
  • radv: move spi_baryc_cntl to pipeline
  • r600/sb: insert the else clause when we might depart from a loop
  • radv: don’t enable tc compat for d32s8 + 4/8 samples (v1.1)
  • radv/gfx9: fix block compression texture views. (v2)
  • virgl: also remove dimension on indirect.

Eleni Maria Stea (1):

  • mesa: Fix function pointers initialization in status tracker

Emil Velikov (18):

  • cherry-ignore: i965: Accept CONTEXT_ATTRIB_PRIORITY for brwCreateContext
  • cherry-ignore: swr: refactor swr_create_screen to allow for proper cleanup on error
  • cherry-ignore: anv: add explicit 18.0 only nominations
  • cherry-ignore: radv: fix sample_mask_in loading. (v3.1)
  • cherry-ignore: meson: multiple fixes
  • cherry-ignore: swr/rast: support llvm 3.9 type declarations
  • Revert “cherry-ignore: intel/fs: Use the original destination region for int MUL lowering”
  • cherry-ignore: ac/nir: set amdgpu.uniform and invariant.load for UBOs
  • cherry-ignore: add gen10 fixes
  • cherry-ignore: add r600/amdgpu 18.0 nominations
  • cherry-ignore: add i965 shader cache fixes
  • cherry-ignore: nir: mark unused space in packed_tex_data
  • radv: Stop advertising VK_KHX_multiview
  • cherry-ignore: radv: Don’t expose VK_KHX_multiview on android.
  • configure.ac: correct driglx-direct help text
  • cherry-ignore: add meson fix
  • cherry-ignore: add a few more meson fixes
  • Update version to 17.3.4

Eric Engestrom (1):

  • radeon: remove left over dead code

Gert Wollny (1):

  • r600/shader: Initialize max_driver_temp_used correctly for the first time

Grazvydas Ignotas (2):

  • st/va: release held locks in error paths
  • st/vdpau: release held lock in error path

Igor Gnatenko (1):

  • link mesautil with pthreads

Indrajit Das (4):

  • st/omx_bellagio: Update default intra matrix per MPEG2 spec
  • radeon/uvd: update quantiser matrices only when requested
  • radeon/vcn: update quantiser matrices only when requested
  • st/va: clear pointers for mpeg2 quantiser matrices

Jason Ekstrand (19):

  • i965: Call brw_cache_flush_for_render in predraw_resolve_framebuffer
  • i965: Add more precise cache tracking helpers
  • i965/blorp: Add more destination flushing
  • i965: Track the depth and render caches separately
  • i965: Track format and aux usage in the render cache
  • Re-enable regular fast-clears (CCS_D) on gen9+
  • i965/miptree: Refactor CCS_E and CCS_D cases in render_aux_usage
  • i965/miptree: Add an explicit tiling parameter to create_for_bo
  • i965/miptree: Use the tiling from the modifier instead of the BO
  • i965/bufmgr: Add a create_from_prime_tiled function
  • i965: Set tiling on BOs imported with modifiers
  • i965/miptree: Take an aux_usage in prepare/finish_render
  • i965/miptree: Add an aux_disabled parameter to render_aux_usage
  • i965/surface_state: Drop brw_aux_surface_disabled
  • intel/fs: Use the original destination region for int MUL lowering
  • anv/pipeline: Don’t look at blend state unless we have an attachment
  • anv/cmd_buffer: Re-emit the pipeline at every subpass
  • anv: Stop advertising VK_KHX_multiview
  • i965: Call prepare_external after implicit window-system MSAA resolves

Jon Turney (3):

  • configure: Default to gbm=no on osx
  • glx/apple: include util/debug.h for env_var_as_boolean prototype
  • glx/apple: locate dispatch table functions to wrap by name

José Fonseca (1):

  • svga: Prevent use after free.

Juan A. Suarez Romero (1):

  • docs: add sha256 checksums for 17.3.3

Kenneth Graunke (2):

  • i965: Bind null render targets for shadow sampling + color.
  • i965: Bump official kernel requirement to Linux v3.9.

Lucas Stach (2):

  • etnaviv: dirty TS state when framebuffer has changed
  • renderonly: fix dumb BO allocation for non 32bpp formats

Marek Olšák (1):

  • radeonsi: don’t ignore pitch for imported textures

Matthew Nicholls (2):

  • radv: restore previous stencil reference after depth-stencil clear
  • radv: remove predication on cache flushes

Maxin B. John (1):

  • anv_icd.py: improve reproducible builds

Michel Dänzer (1):

  • winsys/radeon: Compute is_displayable in surf_drm_to_winsys

Roland Scheidegger (1):

  • r600: don’t do stack workarounds for hemlock

Samuel Pitoiset (1):

  • radv: create pipeline layout objects for all meta operations

Samuel Thibault (1):

  • glx: fix non-dri build

Timothy Arceri (2):

  • ac: fix buffer overflow bug in 64bit SSBO loads
  • ac: fix visit_ssa_undef() for doubles