Mesa 8.0.3 Release Notes / May 18, 2012

Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.

Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.0.

See the Compiling/Installing page for prerequisites for DRI hardware acceleration.

MD5 checksums

b7210a6d6e4584bd852ab29294ce717e  MesaLib-8.0.3.tar.gz
cc5ee15e306b8c15da6a478923797171  MesaLib-8.0.3.tar.bz2
32773634a0f7e70a680505a81426eccf  MesaLib-8.0.3.zip

New features

None.

Bug fixes

This list is likely incomplete.

  • Bug 28138 - [G45] Regnum Online, sparkling in in-game rendering
  • Bug 30102 - glean depthStencil test fails BadLength with indirect non-swrast rendering
  • Bug 40361 - Glitches on X3100 after upgrade to 7.11
  • Bug 41152 - [glsl] Shader backend in Regnum Online does not work
  • Bug 41216 - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
  • Bug 41372 - i830_state.c PBO crash
  • Bug 41495 - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
  • Bug 44701 - Regnum online textures flickering
  • Bug 44961 - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
  • Bug 44970 - [i965]oglc max_values(negative.textureSize.textureCube) segfaults
  • Bug 45214 - Textures disappearing or missing in RegnumOnline OpenGL game
  • Bug 45558 - cannot render on a drawable of size equal the max framebuffer size
  • Bug 45921 - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes
  • Bug 46303 - [SNB] segfault in intel_miptree_release()
  • Bug 46739 - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
  • Bug 46834 - small performance when playing flightgear (swrast fallback through GTT mapping)
  • Bug 47126 - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0’ failed.
  • Bug 48218 - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]
  • Bug 48545 - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
  • Bug 49124 - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel’ failed.

Changes

The full set of changes can be viewed by using the following GIT command:

git log mesa-8.0.2..mesa-8.0.3

Alban Browaeys (1):

  • dri/i915: Fix off-by-one in i830 clip region size.

Alex Deucher (2):

  • r200: fix fog coordinate emit
  • radeon: fix fog coordinate emit

Alexander von Gluck (4):

  • llvmpipe: fix symbol conflict on Haiku
  • svga: fix typedef conflicts on Haiku
  • mesa: Don’t use newlocale on Haiku
  • glsl: Don’t use newlocale on Haiku

Anuj Phogat (4):

  • mesa: fix issues with texture border and array textures
  • mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
  • mesa: Fix the cause of piglit test fbo-array failure
  • intel: Fix a case when mapping large texture fails

Brian Paul (17):

  • mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
  • mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
  • mesa/gdi: remove clear_color() function
  • mesa: bump version to 8.0.2 in configs/default
  • swrast: include s_fragprog.h to silence warnings
  • mesa: remove LSB-first pixel packing check in glReadPixels
  • mesa: fix error in _mesa_format_matches_format_and_type() for RGB888
  • mesa: add BGR888 code in _mesa_format_matches_format_and_type()
  • vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
  • mesa: add missing texture integer test in glTexSubImage()
  • mesa: add missing return after _mesa_error() in update_array()
  • glsl: propagate MaxUnrollIterations to the optimizer’s loop unroller
  • st/mesa: set MaxUnrollIterations = 255
  • st/mesa: no-op glCopyPixels if source region is out of bounds
  • mesa: do more teximage error checking for generic compressed formats
  • mesa: fix/add error check in _mesa_ColorMaterial()
  • mesa: fix glMaterial / dlist bug

Chad Versace (3):

  • glsl: Fix Android build
  • main: Fix memory leak in _mesa_make_extension_string()
  • intel: Disable ARB_framebuffer_object in ES contexts

Chris Wilson (1):

  • i830: Compute initial number of vertices from remaining batch space

Dave Airlie (4):

  • mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
  • glx/drisw: avoid segfaults when we fail to get visual
  • drisw: fix image stride calculation for 16-bit.
  • intel: fix TFP at 16-bpp

Dylan Noblesmith (7):

  • intel: fix null dereference processing HiZ buffer
  • util: fix undefined behavior
  • util: fix uninitialized table
  • egl: fix uninitialized values
  • st/vega: fix uninitialized values
  • egl-static: fix printf warning
  • i965: fix typo

Eric Anholt (19):

  • i965/fs: Jump from discard statements to the end of the program when done.
  • intel: Fix rendering from textures after RenderTexture().
  • mesa: Fix handling of glCopyBufferSubData() for src == dst.
  • i965/fs: Move GL_CLAMP handling to coordinate setup.
  • i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
  • mesa: Fix push/pop of multisample coverage invert.
  • mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.
  • mesa: Fix display list handling for GL_ARB_draw_instanced.
  • mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.
  • mesa: Add missing error check for first < 0 in glDrawArraysInstanced().
  • i915: Fix piglit fbo-nodepth-test on i830.
  • intel: Return success when asked to allocate a 0-width/height renderbuffer.
  • mesa: Throw error on glGetActiveUniform inside Begin/End.
  • i965/vs: Fix up swizzle for dereference_array of matrices.
  • glsl: Fix indentation of switch code.
  • glsl: Let the constructor figure out the types of switch-related expressions.
  • glsl: Reject non-scalar switch expressions.
  • glsl: Fix assertion failure on handling switch on uint expressions.
  • mesa: Check for framebuffer completeness before looking at the rb.

Eugeni Dodonov (1):

  • intel: add PCI IDs for Ivy Bridge GT2 server variant

Han Shen(沈涵) (1):

  • bin/mklib: remove ‘-m32’ for arm linux

Ian Romanick (1):

  • mesa: Bump version number to 8.0.3

Jakob Bornecrantz (1):

  • docs: Add 8.0.2 md5sums

Jeremy Huddleston (7):

  • darwin: Eliminate a pthread mutex leak
  • darwin: Fix an error message
  • darwin: Make reported errors more user-friendly
  • darwin: Use ASL for logging
  • darwin: Unlock our mutex before destroying it
  • darwin: Eliminate a possible race condition while destroying a surface
  • darwin: Address a build failure on Leopard and earlier OS versions

Jon TURNEY (1):

  • Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does

Jonas Maebe (2):

  • glapi: Correct size of allocated _glapi_table struct
  • apple: Fix a use after free

Jordan Justen (1):

  • mesa: Add primitive restart support to glArrayElement

Kenneth Graunke (12):

  • i965: Actually upload sampler state pointers for the VS unit on Gen6.
  • i965/fs: Fix FB writes that tried to use the non-existent m16 register.
  • vbo: Remove pedantic warning about ‘end’ beind out of bounds.
  • vbo: Ignore invalid element ranges which are outside VBO bounds.
  • vbo: Rework checking of ‘end’ against _MaxElement.
  • vbo: Eliminate short-circuiting in invalid-start case.
  • i965: Fix GPU hangs in the dummy fragment shader.
  • i965: Make the dummy fragment shader work in SIMD16 mode.
  • drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
  • i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
  • intel: Remove pointless software fallback for glBitmap on Gen6.
  • glsl: Fix broken constant expression handling for <, <=, >, and >=.

Kurt Roeckx (2):

  • i915: Compute maximum number of verts using the actual batchbuffer size.
  • i915: Fix i830 polygon stipple from PBOs.

Marek Olšák (5):

  • r300g/swtcl: don’t print an error when getting ClipVertex
  • r300g/swtcl: don’t enter u_vbuf_mgr
  • r300g/swtcl: don’t expose shader subroutine support
  • r300g/swtcl: fix polygon offset
  • r300g/swtcl: fix crash when back color is present in vertex shader

Mathias Fröhlich (1):

  • glsl: Avoid excessive loop unrolling.

Matt Turner (1):

  • Remove -ffast-math from default CFLAGS

Paul Berry (1):

  • i915: Initialize swrast_texture_image structure fields.

Roland Scheidegger (1):

  • mesa: check_index_bounds off-by-one fix

Tom Stellard (2):

  • r300/compiler: Clear loop registers in vertex shaders w/o loops
  • r300/compiler: Copy all instruction attributes during local transfoms

Vinson Lee (5):

  • mesa: Fix memory leak in _mesa_get_uniform_location.
  • linker: Fix memory leak in count_uniform_size::visit_field.
  • swrast: Fix memory leaks in blit_linear.
  • ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
  • mesa: Fix memory leak in generate_mipmap_compressed.

Yuanhan Liu (2):

  • i915: set SPRITE_POINT_ENABLE bit correctly
  • i965: fix wrong cube/3D texture layout