Mesa 9.1.7 Release Notes / October 4, 2013

Mesa 9.1.7 is a bug fix release which fixes bugs found since the 9.1.6 release.

Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.

MD5 checksums

9e4abf7b7a6db762012c3c9917a8e8c7  MesaLib-9.1.7.tar.bz2
f1d4d479d6ce12b9566fdb379960a912  MesaLib-9.1.7.tar.gz
abd612bfc5dd478d04fcc630dd7672f2  MesaLib-9.1.7.zip

New features

None.

Bug fixes

This list is likely incomplete.

  • Bug 55503 - Constant vertex attributes broken
  • Bug 61635 - glVertexAttribPointer(id, GL_UNSIGNED_BYTE, GL_FALSE,…) does not work
  • Bug 65958 - GPU Lockup on Trinity 7500G
  • Bug 66292 - [SNB/IVB/HSW Bisected]Ogles3conform GL3Tests_depth24_depth24_basic.test fail
  • Bug 67548 - glGetAttribLocation seems to be broken
  • Bug 68195 - piglit tests vs-struct-pad and fs-struct-pad both fail
  • Bug 68250 - Automatic mipmap generation with texture compression produces borders that fade to black
  • Bug 69525 - [GM45, bisected] Piglit tex-shadow2drect fails

Changes

Alex Deucher (2):

  • r600g: disable GPUVM by default
  • radeon/winsys: pad IBs to a multiple of 8 DWs

Andreas Boll (2):

  • docs: Fix a typo in the 9.1.6 release notes
  • mesa: Fix MESA_PATCH version

Anuj Phogat (1):

  • meta: Fix blitting a framebuffer with renderbuffer attachment

Carl Worth (5):

  • docs: Add 9.1.6 release md5sums
  • Use -Bsymbolic when linking libEGL.so
  • Update get-pick-list to look specifically for “9.1” in NOTE
  • cherry-ignore: Ignore last two patches in current get-pick-list output
  • Bump version to 9.1.7

Chris Forbes (1):

  • i965/fs: Gen4: Zero out extra coordinates when using shadow compare

Emil Velikov (2):

  • nv50: handle pure integer vertex attributes
  • nouveau: initialise the nouveau_transfer maps

Eric Anholt (1):

  • i965/gen4: Fix fragment program rectangle texture shadow compares.

Ian Romanick (11):

  • mesa: Remove stray debug printfs in attachment completeness code
  • mesa: Validate the layer selection of an array texture too
  • mesa/vbo: Fix handling of attribute 0 in non-compatibilty contexts
  • glsl: Add new overload of program_resource_visitor::visit_field method
  • glsl: Use alignment of container record for its first field
  • mesa: Remove all traces of GL_OES_matrix_get
  • mesa: Don’t call driver RenderTexture for really broken textures
  • mesa: Don’t call driver RenderTexture for invalid zoffset
  • mesa: Generate a renderbuffer wrapper even if the texture has no image
  • glsl: Move and refine test for unsized arrays in GLSL ES
  • mesa: Don’t return any data for GL_SHADER_BINARY_FORMATS

Ilia Mirkin (2):

  • nv30: U8_USCALED only works for size 4
  • nv30: remove no-longer-used formats from table

Joakim Sindholt (1):

  • nvc0: fix blitctx memory leak

Johannes Obermayr (1):

  • st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.

Kenneth Graunke (1):

  • meta: Set correct viewport and projection in decompress_texture_image.

Maarten Lankhorst (1):

  • nvc0: restore viewport after blit

Rico Schüller (1):

  • glx: Initialize OpenGL version to 1.0

Tiziano Bacocco (1):

  • nvc0/ir: fix use after free in texture barrier insertion pass

Torsten Duwe (1):

  • wayland-egl.pc requires wayland-client.pc.